I tried searching for this, but to no avail. Previous versions of Blender had a Sculpting brush toolbar hotkey, Shift+Space, for bringing up the brush slection in the Viewport. It seems to have changed with one of the latest update, does anyone know the new one?
Here are some very beginner attempts at 3D art I made for a personal sci-fi worldbuilding project. I knew absolutely nothing about 3D art (art in general, really) until January of last year when I downloaded Blender on a lark and started poking around. Why not? It's free. Texturing and shading is proving quite daunting, so I've been sticking with a more primitive style. Kinda reminds me of the show ReBoot.
I've been working, lately, on a character model of Dean Winchester/Jensen Ackles. After some feedback from the community, I believe the likeness has gotten pretty close. Next step will be adding his jacket, real texturing, and rigging.
I'm considering getting into it with some add-ons, even though Blender will be adding in the upcoming release potentially. What are your thoughts? Have you played around with it yet? Seems very interesting for concepting
I'm not very good at blender yet, but I like seeing other ppls submissions and trying my hand at them. Think monthly/weekly contests are a good way to get more engagment here. I would not like to be in charge of holding them and just want to drum up interest lol.
A couple months ago, I posted this sculpt of Jensen Ackles/Dean Winchester, and today I have an update. I hope the anatomy is a lot better, even if the likness isn't perfect. All the textures, eyeballs included, are procedural.
I been working through the 'donut tutorial' and grabbed the cheat sheet pdf in the description. I like to memorize stuff so I used python to make anki cards out of the cheat sheet items. Haven't proofread every card, just posting in case its useful to someone.
I'm trying to do something similar to this old tutorial (https://www.halfgaar.net/modelling-a-jet-engine), but the Prelude to modelling bit does something called dupliverts, which appears to be no longer part of Blender 4.3.
Hi all, I wanted to show some snippets of a project I'm working on. Something I'm calling GuitarNodes, a Geometry Nodes setup for making a procedurally customizable guitar that's easy to animate in Blender.
I've been working on a rig for a model, and I've gotten to the weight painting stage. Given that I'm relatively new to rigging, I've had to restart the process a few times. My most recent weight painting endevour is the farthest I've gotten, but the tools suddenly stopped working.
Just started a course from CGboost, I've learned quite a bit. I've been obsessed with adaptive subdivision, making displacements in the shader editor is so addictive NGL.
I'm trying to learn blender for making tandril studio-like animations (the UI animations usually published by Microsoft when announcing something new like here with Copilot).
This is a simple shader node group that breaks up the visual repetition of tiled textures. It uses a Voronoi texture's cell colors to apply a random translation and/or rotation to an image texture's vector input to produce an irregular pattern.
Recently I've been planning on designing some optics, nothing fancy just for a projector system that I'm messing around with. Anyway I got this idea that I could basically model the optics in blender using lux core to simulate the light path as it bounces the mirrors and passes through the lenses.
This is a remake of one of my first nature scenes; it’s always so satisfying to look back and see how far I’ve come since then. All made in Blender, rendered with Cycles.
(also; an album: imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)
Currently the elbows are pointing in vaguely the right direction but they are somewhat off. I have checked that they have the right target bone selected. I have a feeling that this is due to some of the rotations of the bones in edit mode... Can someone help me with this?
I have a bone that's rotated 180 degrees on the y axis from where it's supposed to be. I wish I could simply press a button to unlock the axis, rotate the axis 180 degrees without physically rotating the bone and be done with it.
Been playing with more space stuff. Trying to cook up a TOS style Miranda class ship. I dont have the panelling where I want it but I'm pretty happy so far. Next step is animating some of the ship details like the bussard collectors and anti-colission strobes, etc.
For instance, when setting render samples, noise threshold, or domain resolution I set it at 128, 256, etc. I've just done it this way ever since I learned Blender, but does this acutally do anything?
Enjoy the fourth episode of Blenderheads, a series about the people behind the Blender project. The editor and director –documentary maker Maaike Kleverlaan– works embedded in the Blender headquart...
This Vivian was originally designed by @fixated-draws-things on Tumblr, and I really wanted to turn it into a 3D sculpt! Character was sculpted in Nomad Sculpt, base and decor done in Blender, and final lighting and rendering done in Blender.
https://imgur.com/gallery/ekfHjPR (wirefram/clay/rotation). A sculpture made by a beekeeper in MoMa Sculpture Garden. Thought it looked cool and would be fun to make in Blender.
Hello everyone, I have a question about Blender properties. I'm reading BlenderDMX documentation and at page BlenderDMX docs paragraph "BlenderDMX DMX driver for Blender" it says that I can use DMX signals to control any Blender property. I also have modelled some lasers and would love to control some of the nodes' properties (Emission Color mostly) with DMX for a simulation. Does anyone know if that's possible and how to do it? A search for "blender properties" and "blender property keywords" gave me nothing.
The long awaited/brewing official Blender Extensions Platform's public alpha version has silently gone online a few days back and can be accessed at http://extensions.blender.org/ !
Got this design and was asked to produce an outdoor riverside rendering. Im not fully happy with it yet but I'm liking how its going. It needs more refinement and stochasm to help drive the realism, but for my first real blender archviz attempt with all assets and shaders my work I'm pretty happy with it so far.
In 2019, I built my first character (Cibo from Blame), and I was actually really content with my results back then. The model was posable and even had proper fingers!
Yesterday, I decided to model the same character again (with actual references this time), and I am generally happy with my progress over the last five years.
Hi, I cannot seem to find a short animation that someone made of, if I can remember well, a man with a backpack walking and smoking. Does this sound familiar to anyone?
I saw the "lightbulb on top of an Ipad" photo taken by BeardyGrumps and tried to re-create it in blender because it looked amazing and I wanted to see if cycles could do the reflections. Original:
https://lemmy.world/post/1440464
So I'm very new to blender. Found some great tutorials and managed to get my first low poly sketch to a point I am pretty proud of in a couple days. (Pictured!)
I've been working on this scene off an on for about 4 years now. Its become a sort of log of my progress learning blender. From subsurface modelling to node texture creation, volumetric effects, etc.
Hey guys, i'm a begginer web designer and i am using some of 3d assets in the site that i'm working on. I want to know how do i remove this line texture in this bar!
Thought I'd share a draft of a ship I created. A friend asked me to make a couple different designs for his starfox inspired game. This one we've named Eclipse and it's my favorite so far. It's still very early but I am pretty happy with it for now!
I have been really crusty with blender for a long time.
Tried many tutorials to get back into it (all of them failed, latest being donut 4.0).
So im just doing it without a tutorial i suppose, well, attempting it.
I've been trying to fix this problem for about a week now and can't figure out what to do. I got the error "Failed to replace function free in module ucrtbase.dll", went to blender forum for help and was told to open console and change TBB_MALLOC_DISABLE_REPLACEMENT=1, but wasn't given any real explanation on how to open the console.
I have come across a few add-ons that are only available through GitHub, for example. So I'm wondering, is there some system to keep them updated automatically, or do I have to manually redownload them every time?