MARVEL Tōkon: Fighting Souls appears to block SteamOS / Linux

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https://www.gamingonlinux.com/2026/07/marvel-tokon-fighting-souls-appears-to-block-steamos-linux/

I somewhat expected this, because it’s a Sony game that was likely to use PSN, but this means Marvel Tokon is now on a very short list of fighting games that don’t work on Linux, including 2XKO and the online mode of Dragon Ball FighterZ.

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For what it’s worth, the issue isn’t the rarity; it’s the scope of impact and undermining of the integrity of the product.

For highly competitive games, even the ability for players to say “there are cheaters, I know there are, and so I think that person is one of them” is a long-term sentiment drain that is not trivial. There are internal research numbers on what exposure to a single cheater does to players’ perception of game integrity and trust in the fairness of their experience, and it’s really really bad

At the skill level you’re likely to see a single cheater in a fighting game, you’ve already learned and conquered much of what the game has to show you, and I doubt that running into a cheater a few hundred hours later is going to deter you from competing. In this genre and community, we also know that ranked doesn’t count for as much as tournament results, online or off, and they’ll ban cheaters if they find them, no sweat.

“Ban cheaters if they find them” <= this is what anti-cheat is for, it’s not just prevention, it’s data collection to identify the cheaters who limit their cheating to just looking highly skilled

“I doubt that running into a cheater… is going to deter you from competing” <= People who compete at the level you’re talking about are the minority. Most players are non-vocal, online-only players who will bounce out just a few weeks after encountering anti-social behavior like cheating.

I think there are more customers who will now not buy the game than there are those who would stop due to a few cheaters. People who don’t compete at the level I do aren’t going to run into cheaters in the first place, because they rise to the top so quickly.


Most fighting games don’t even have anti-cheats and I don’t really see this big movement of people asking for them. With rollback netcode and crossplay becoming a standard in recently released fighting games (with some unfortunate exceptions, such as Under-Night II), the next things people have been asking for are replay takeovers and free access in training mode for DLC characters.

Most players are non-vocal, online-only players who will bounce out just a few weeks after encountering anti-social behavior like cheating.

Maybe I’m misunderstanding something and apologies if I am, but if most players are non-vocal as in, don’t really voice their opinions online, how do you know they’ll bounce out due to cheating? Because from what I’ve read in forums, most people quit playing fighting games online for a number of reasons not even closely related to cheating, namely:

  • They go online for the first time, get absolutely demolished and never touch the game again;
  • They have no idea what they’re doing and don’t really want to put in the time to learn the neutral game or some basic combos or whatever. They just want to press buttons and that’s totally okay . Just don’t expect to go far in ranked. Also, the onboarding doesn’t really help all that much. It is getting better but that’s a whole other discussion.
  • This is more of a general feeling but the genre itself is hard to get into, which, again, is totally okay.

And for what it’s worth, I do see players complaining about cheating in fighting games online but I see as much (if not more) bragging about beating cheaters fair and square.





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