Steam Frame needs 27-45W of power to run, and it can run off an additional battery

submitted by

https://media.piefed.social/posts/sn/0o/sn0o14D2pXcmHOl.png

Paragrah and image of the Steam Frame VR headset describing the power needed to run the it. The paragraph :| The headset ships in a special mode that requires plugging into power first.  Ensure your power adapter supports a minimum of 27W (45W recommended). After you have plugged it in, press the power button to turn it on, then follow the in headset instructions to get through the initial update.  After the headset reboots, log into Steam. |: The image :| Side Steam Frame schematic highlight the charging USB-C port on the battery situated in the back of the headset |:
39
125

Back to main discussion

Parent comment

I’m amazed that you still cant get in your head that “bypass charging” as in the (probably) technically correct definition and “bypass charging” as in the colloquially used definition are both just coexisting things.

You explained how batteries and charging works really well in your post. But you didnt really educate me because i already knew that. I just hoped that valve implements the more advanced softwarebased batterymanagement to FURTHER improve batteryhealth when the headset is constantly plugged in. EG to have option to keep the battery at 60% or to have the option to MANUALLY tell the device to bypass.
But that seems to be still to complicated for a seemingly otherwise intelligent person.

edit: Just to make another point. I even googled “bypass charging” before i made my original post just to be sure i use the correct term. i clicked through 3 articles which all used bypass charging pretty much the way i meant it. So idk man.

Okay you’re clearly hopeless. I’m done trying to do the equivalent of explaining quantum mechanics to a goldfish.



Insert image