https://frvr.com/blog/news/splinter-cell-designer-says-one-of-the-difficulties-with-modern-stealth-games-is-realistic-lighting/
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This is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay.
Maybe they need splashes of yellow paint to show where the stealth area is.
They also need red vision cones to show where the un-stealth area is.
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This is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay.
Maybe they need splashes of yellow paint to show where the stealth area is.
They also need red vision cones to show where the un-stealth area is.