Doom in an art gallery

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arstechnica.com/gaming/2025/01/doom-marine-cras…

Because why the hell not!

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Well, kids, I can't believe the Department of Special Corrections actually let us out to attend this one.

It's got a mouse drift bug that seems like a side effect of the camera pan effect that's happening in the main menu, and the secret area added in 1.2 is missing. One of the methods for accessing secret #1 is missing, too, probably because the column with the switch on it has been replaced with an art piece, and interacting with it shows you details about the art rather than triggering the door.

All in all a solid 6/10. Still better than the 32X version of Doom.

 
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pro art gallery when

 
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What type of cheese will be cancer mouse’s favorite?

 
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Excuse me sir, but could you not breathe so loudly near the Renoir?

 
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It could be worse...

...They could have made it in the Duke engine.

 
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There's something neat about it being on newgrounds

 
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Don't wanna jinx it, but that seems like one of the few places that's stayed mostly the same through the enshittification of the internet.

 
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Comments from other communities

Isn't this an art gallery in Doom though?

 
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So cool to see all the things that Doom can do even all these years later. If you haven't read it I highly suggest Masters of Doom by David Kushner. Great read all about the two Johns who created this wonderful game.

 
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"Unlike typical Doom mods, the project uses Construct 3 rather than utilizing the original Doom engine. "

This was not done in *Doom* but rather a Doom inspired creation.

Still,*Doom*s legacy has influenced more creativity ʘ‿ʘ

 
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One of my favorite reads ever. What a wild ride those guys had.

 
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Yeah and shame that success and all they did probably can't be replicated today.

 
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I love how the layout is still the same.

 
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