Modlog visiblity changes?
The modlog has massive fundamental design issues. For example the other day someone’s full name was in there (i.e. doxing) and there was no way to remove it, across all instances, without some weird non-obvious workarounds and admins talking to each other in Matrix rooms.
It’s public, distributed across hundreds of servers, anyone can create a community and write to it, and it’s write-only. This has obvious abuse potential.
Recently I made a small tweak to the modlog but that doesn’t really solve it. Anyone can still make a community on a trusted instance and spam the modlog with whatever.
What if we required a login to view it? That would at least keep the doxing out of Google’s index. PieFed has an option to make the modlog private but afaik that makes it visible to admins and mods only. I mean redefine “public” to mean visible to anyone with a login.
This is a little bit better but the problematic content would still still be there. Different instances in different jurisdictions might need to actually remove some content from their server in a more permanent way. If there was a function to remove a row from the log it should leave some trace that it was used, so misuse / overuse can be spotted. Like don’t delete the modlog entry, just change it to display “removed for legal reasons” and no other info.
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Sounds alright to me. The modlog is there for transparency and accountability. And I think that would still work out if we offer that to members only. It’s not too hard to sign up somewhere on the Fediverse.
In the long-term, I always thought bans and defederation are way too blunt tools. Appreciate the new silencing feature. I think we also could talk about adding nuance to the bans. A formal appeals process would be nice. Last time I had issues with a mod, they had DMs turned off or blocked me, dunno. And all the other mods were inactive. So the design left me in a bad place, there’s 100% power to the mods and nobody factored in abuse or them making mistakes, and a possible step after the mod decision. All I can decide to do is write an email to the instance admin, which isn’t great.
I’d also love to see warnings/strikes. In some cases I’d love to see a comment stay there, just with an added: “User has been warned: Don’t use personal attacks in an argument.” Rather than either let it slide or straight out remove someone from an entire community as the first step.
And maybe the backend recommend temp-bans to mods. Plus maybe a change in phraseology. People in the drama communities always complain about getting “banned”, and they complain about a 2 day cooldown the same way as a forever ban.
And judging by our drama communities, I bet quite some people want a social media aspect on the moderation system as well, like up- or downvote a mod’s decision 😂
I also think mod’s tool lack nuance. Those are very good ideas. :)
All good ideas
The new social network is the modlog 😂
Well… If I’m allowed to shoot for the moon… I’d say skip the social media, and aim for democratic methods instead. In Germany, a lot of the small, local organizations will have democracy baked in. In our local sports club, or youth organization, we’ll meet every few years and appoint our leaders. Gives way more group cohesion than to do hobby sports in a commercial business.
Would be quite an effort to implement it here. But I’d say it could be possible?! Just make the community hand in some yearly poll to the instance admin how they’ve confirmed their existing mods or appointed new ones. The admin will check whether they’ve actually transferred power and click some button. And the community gets some “democratic” flair / green checkmark prolonged, to distinguish themselves as following democratic means.
(Just addressing abuse will be way more involved. You usually can’t do a lot after you voted for someone, unless they really mess up. That’d be waiting a year, or some kind of mutiny, or yet another (convoluted) impeachment process. But I think the real kicker with democracy is, it tends to prevent abuse from happening in the first place.)
But I’m getting sidetracked here. We should probably focus on the important shortcomings first.
If the mod log is public, then it does make sense for there to be a “public” and “private” version, so perhaps allowing an edit of a modlog entry will change the view presented to federation and non-admins, while the original view stays immutable? This could allow the modlog to stay public.
The option to have the modlog visibility be either
public | signed in | admin onlyis a good option as well, and a good combination for those who are concerned about doxing could be “signed in + modified view” or going straight to admin only. Another consideration could be to have the text body be admin only, but still present the mod log of username + action + reason, but without the details?So, it could be the simplest option may be to have a flag to show details to admins only, and to not include the text in federation or to federate “details available to instance admins only” or something like that. This could be the least amount of work, possibly.
The modlog has a bunch of issues and, frankly, I think creates more problems than it solves (but I know I am in the minority in this way). The lack of a modlog hasn’t seemed to hurt other fedi projects any, just look at Mastodon. Anyway, I had originally tried to structure this comment a bit more, but it ended up kind of rambly, so I apologize.
When looking at content removals, it is especially problematic currently when it comes to comments. Lemmy includes the full text of the comment being removed in the modlog (piefed truncates the comment contents iirc). So, if the comment has doxxed info or something else where simply existing as text is an issue, then even removing the comment doesn’t solve the problem since that now just lives in the modlog, permanently, across hundreds of federated instances. At least for posts, it will just have the post title in the modlog and the link to the post won’t be accessible unless you are a mod/admin. So, just having a local way of removing that content from the modlog doesn’t necessarily solve the problem, since it will live across every other federated modlog still.
All of that happens even if the community mods and admins are all acting in good faith and doing their best to remove this content. This doesn’t even begin to broach the issue of mods/admins abusing their ability to write to the modlog (however you want to define abuse). If a mod were to do something like doxx somebody or put a malicious link in the reason field of a modlog entry…how can you handle that? Once it is in the modlog, that’s it. That has now spread to every other federated instance.
A local way of removing problematic modlog entries makes a lot of sense in some cases. As I pointed out on matrix and you have included above, certain jurisdictions might have different requirements on what is allowed speech. So, giving admins the ability to remove content in the modlog that contravenes local regulations is helping admins do their legally obligated duty. I agree that it shouldn’t just be deleted without a trace though. Having a remaining entry with placeholder text to indicate what has happened helps keep some level of transparency.
However, the local modlog removal doesn’t fix the underlying federation problem. I don’t really have a solution if I am honest. I think that you could do something like give mods the ability to mark a removal as being sensitive in some way and that hides the actual content from the modlog…but that gives an awful lot of power to mods. Also, I know some people really value the current transparency of the modlog, even if its main use by normal users (non-admins) seems to be generating drama.
Nice comment
Hi,
I’m relaying unruffled’s idea. I cleaned lot part from his comment. Just tell me if you don’t want any comment like these
I did not realize it was visible without a login. I mean that seems kinda wierd.
It’s pretty nice to be able to just go to any instance and compare modlogs between other instances, to ensure no bad tricks are happening. Having to make an account first would add friction to that process.
But yeah that needs to be balanced against other concerns.
you know this is kinda why I wish the federation was arranged more around user accounts being recognized in a saml’y type of way. So like going to a community literally was in that community and it would pull over my piefed.social settings. I mean that is neither here nor there but if wishes were fishes then we would all have a fry.