Nvidia G-Sync Pulsar is a Motion Clarity Revelation

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The more I know about specific topics, the more I distrust DF on their framing. They don’t lie outright, but they tend to strike a very industry-friendly tone in their reporting.

I know a fair bit about panel technology, but not enough to completely dismiss them outright on this. However, I don’t trust the “perceived” clearance here. Especially not quantified as “4x” (the detail, lol). Not from people who promote temporal anti-aliasing or GI and generated frames.

Do you distrust Blur Busters too? They also claim it’s the second coming of Jesus.



Is this more proprietary bullshit?


This is completely useless for consumers at large as its only point would be to bring OLED like motion clarity to mundane LCD display tech. Since it requires added HW and the starting price is the same as far superior OLED screens, you’d have to have lobotomized to invest in this BS. Shame on DF for being sell outs and not addressing any of this. Also, 75hz floor… Oh fuck right off out of here with your advertorials DF!

Its motion clarity is better than oled, oled still suffers from sample and hold blur etc. oled is not as clear as crt. I say this as a person who loves oled screens. This sounds like amazing tech.

It isn’t, it’s a marketing stunt to distract from the price and absence of consumer products. This shit is for Shroud, not Timmy in an Oregon farm.



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LCD has uniformity issues. Every technology has downsides. Image permanece is not an issue in modern OLED screens, especially not in those sold at the price points pulse tech will be available at.

This is just another episode of capital shitting on the cobsumer and coming up with some marketing BS to pass on as innovation. Like Gsync, the VESA consortium had been working on variable display for years, NV releases a proprietary first try and becomes the “precedent” creator. Much like Musk being a Tesla founder…

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It really depends on how long you want to keep the monitor and how it’s used. (Don’t click the link before enabling ublock, please!)

There’s also LCD degradation and in some cases it can be far more bothersome than burn-in.

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Ye, I guess OLED is less than ideal for you with those requirements. On the flipside, so is this pulse tech if your monitor is 15y old, it’s an extra proprietary HW failure point for no benefit to 99,99% of the population and increases the price needlessly.







OLED has the burn-in downside on monitors…
LCD not

Depends on how long you want to keep the monitor and how it’s used. OLED also has infinitely better contrast, colour volume and overall image quality. Not only is this pulse tech useless for 99,99% of consumers, it adds a proprietary hardware failure point on the monitors, it brings the price to the level of the far superior OLED alternatives, it’s only compatible with one OS and a subset of products for a vendor of GPUs and so on and so forth. Also, good luck seeing anything during pvp, even with 4x improved motion clarity, when the image quality itself is dogshit. This is DF paying lip service for the dawg who pays their bills, nothing more, nothing less.




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So annoying this is hardware tied to the monitors. This is the new gsync premium tax. The vast number of features monitors can have these days make it a proposition of Goldilocks proportions.

I agree, but it sounds like this tech requires actual special hardware to pull off, rather than just a chip to say “you’ve got the right brand of video card,” which is always what G-Sync felt like (and is.)

Not really. G-sync was established before the free and open freesync and VESA adaptive standards were published. The issue was that nvidia locked it behind their license fees, not that it required extra (extremely cheap) hardware. Same thing is happening here.

As far as long-standing, extremely profitable monopolies go, Nvidia is the ONLY exception (so far in human history) in that they have never stopped or slowed down innovating and furthering advancements in technology.

It wasn’t cheap hardware. It was a full FPGA!





“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

Nvidia can go and eat sand.

with a bit sharper upscaling artifacts.

Pulsar is not upscaling nor is it interpolation. There are no upscaling artifacts.

I think they’re saying this tech adds perceived sharpness to the upscaling artifacts 😅

Eh, nobody is forcing them to use upscaling tech with the monitor. Go play Super Mario World with pulsar enabled.




“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

Literally Digital Foundry for the last like, 10 years.

Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.

Just go back to Alex’s review of RT in Dying Light 2 where he analyses the entrance to a church/mausoleum and completely misses he’s analysing a gamma crushed render due to a bug. It’s like being a surgeon and replacing a heart with a tennis ball. More than half of their coverage is sponsored content in a classical example of the eshitification of youtube and the rest is highly dubious nowadays.



You should probably watch the video before criticising the tech



So black frame insertion with VRR? Is that what it is? Struggling to tell and struggling even harder to care.

Can’t help but think the motion would look even clearer without DLSS bullshitting entire frames out of nowhere.


Fuck Digital Foundry, they are a marketing tool for the same companies that are destroying our hobbies.


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