It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.
The author notes that players generally do not finish games and suggests that designing in terms of gameplay loops leads to a certain kind of boring and predictable experience. They suggest that the modern medium of games is much more flexible and capable of more variety.
I didn’t set out to make a game. I set out to expand on an idea that the game seedship planted: what would happen to a group of colonists aiming for the stars? How would they drift over time? Not a new question, but one that not many games had fleshed out.
“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
Creating a good (and successful!) game is beyond challenging, especially in our trying times. What’s been your experience with balancing different aspects of your own projects?